VR fitness can get your heart going, but a headset is no substitute for a complete exercise plan. Here is what works, what costs extra and who should bother.
Reviewed, edited and approved by Editor-in-chief Daniel Sköld · Updated 23 October 2026
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There is a peculiar moment in virtual reality (VR) fitness when you take off the headset and realise you are sweating in your living room. For the past twenty minutes, you thought you were hitting targets to music. Your body knew better.
That does not mean a computer game has solved exercise. It means VR might be a useful way to do some of it — particularly if the gym leaves you cold and another walk on a wet Tuesday has limited appeal.
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Can VR workouts count as proper exercise?
Yes, if you work hard enough. In a VR workout, a headset puts the targets, coach or game around you while your movements control what happens. Punching, ducking and stepping can raise your heart rate. Merely wearing the headset cannot. A leisurely song played mostly with your wrists is not the same session as one that has you moving your legs and breathing hard.
There is evidence behind the sweat. A 2024 study measured the energy used by 23 young, active adults playing two modes of the VR fitness game Supernatural. Both modes reached vigorous intensity on average. That is encouraging, but it is not a promise that you will get the same result: the participants were younger than most Midcent readers, already active, and tested in particular sessions of one game. The researchers also found that estimates of calories burned from the headset and other devices differed from the laboratory measurement. Treat the calorie counter as a rough prompt, not permission to order another pudding.
The better test is one you can perform without buying another gadget. During moderate activity, you should be able to talk but not sing; during vigorous activity, saying more than a few words becomes difficult. The NHS advises adults aged 19 to 64 to aim for at least 150 minutes of moderate activity or 75 minutes of vigorous activity each week, plus muscle-strengthening activity on at least two days. These are UK Chief Medical Officers’ guidelines, published in 2019 for England, Scotland, Wales and Northern Ireland.
VR is a useful way to get moving, not a loophole in the laws of exercise.
A boxing game may contribute to your aerobic minutes, depending on how you play. It does not automatically take care of strength work for your legs, hips, back and the rest. If you enjoy it, put VR alongside walking, cycling or whatever else keeps you active, and make a separate plan for strength exercises. The winning feature is not immersion. It is whether you come back next week.
Which VR fitness apps are worth trying?
If you already own a compatible Meta Quest headset, start with what appeals to you rather than hunting for the programme with the fiercest marketing. Beat Saber is a rhythm game: you cut approaching blocks and dodge obstacles to music. It is a good introduction if you like games, though how demanding it feels depends heavily on the difficulty and how much of your body you actually use. Some additional music is sold separately, so check what the base purchase includes.
For something that looks and feels more like a workout, LES MILLS BODYCOMBAT offers coached sessions built around punches and other martial-arts-inspired movements. Its Meta Quest listing says the base app is a one-off purchase without a subscription, while some extra content costs more. FitXR takes the class approach further, with boxing, dance and other guided sessions; its Quest listing says a subscription is required. Both are listed for Quest 3S and Quest 3 in the UK.
Those are different purchases. A game can be more fun when you want to forget the word exercise. A coached app can make it easier to choose a session and get started. A subscription only earns its keep if you use the classes regularly. Do not commit to a long plan because a trial made your first Tuesday feel heroic.
Choose a beginner session, learn the movements and pay attention to your shoulders and knees. Faster targets are not a measure of moral character. If a workout involves squats or repeated overhead reaches, adjust your effort rather than trying to match an on-screen instructor at all costs. VR is good at making you focus on the next target; it is less good at noticing that you have had enough.
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What does VR fitness cost in the UK?
The headset is the awkward part of the calculation. A standalone Quest does not need a gaming PC, which makes it simpler to use at home, but it is still a substantial purchase. As an October 2026 UK price check, Smyths Toys listed the 128GB Meta Quest 3S with controllers at £319.99. Prices and bundles change, so check the current total before buying rather than treating that figure as a standing offer.
Then add the app. One-off games, optional music packs, extra workout content and recurring memberships have different consequences for your bill. Meta’s store sometimes displays prices in US dollars even on pages marked for the UK; do not mistake those figures for sterling. Check the £ amount shown at your UK checkout, whether the purchase renews, and whether the sessions you want are included. You may also want a comfortable, cleanable headset fit, but there is no reason to fill a basket with accessories before you know you enjoy using it.
If you have a headset already, trying fitness is an easy recommendation. If you would be buying one solely to exercise, borrow a friend’s for a short session if you can. Check that the picture feels comfortable, that you have enough room, and that you enjoy the activity after the novelty wears off. A brisk walk costs nothing and comes with considerably less account setup.
How do you work out in VR without hitting the furniture?
First, make more space than you think you need. Clear the floor, move breakables and keep pets and other people out of arm’s reach. Set the headset’s play boundary — the virtual warning that appears as you approach the edge of your safe area — but do not treat it as a force field. It cannot move a coffee table or guarantee that somebody will not wander into your next punch.
Start with a short, comfortable session and take breaks. Headsets can cause eye strain, disorientation or nausea for some people, especially when they are new to VR. Stop if you feel unwell rather than attempting to build tolerance through sheer British stubbornness. Wipe down the parts that touch your face after a sweaty session and let the kit dry as its manufacturer advises before storing or sharing it.
Finally, apply the same judgement you would to any new exercise. The NHS advises speaking to your GP first if you have not exercised for some time, or have a medical condition or concerns, and making sure the intensity suits your fitness. A headset does not make an unsuitable movement safer just because it has a leaderboard.
In short
VR fitness can be a proper aerobic workout when you move enough to raise your heart rate, and it may be particularly valuable if the game makes you want to return. It does not replace a balanced exercise routine, including strength work. Try it if you already have a headset; if you do not, test one before spending hundreds of pounds on a new fitness habit.
Alex Innes explains technology for men 45 and over who have seen every gadget since the ZX Spectrum and are not easily impressed. AI and ChatGPT, phones, cars, the smart home, the subscriptions worth keeping and staying safe online – what it does, whether it's worth the money, and whether you need it at all.
One of Midcent's writers. Spotted something? Write to alex@midcent.uk.
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